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I’m Gimo Zangana. A game designer, game artist and UX designer based in London.

About: Bio
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Being creative and imaginative is important to me, and has always been a part of my life. I enjoy drawing and designing in my spare time, and often perceive the world through a critical and creative approach. I am very passionate about making the world a better place and I believe creativity has a large role to play in our future. This is why I like to dedicate my creativity towards projects involving historical education, social justice, ecological healing, economic equality and wellness. I also love sci-fi and fantasy novels and often spend my time reading and learning new things.

About: Welcome

As a graduate in International Relations, I have a critical insight on future trends and how they could affect the gaming industry and user desires. This largely involves analysing political economics, history, political theory, sociology and culture. For example, understanding these subjects can help explain psychological trends and can explain how the market, state and social institutions operate and influence individual experiences. I believe my academic background has given me an advantage in the gaming industry when analysing and designing projects to meet market needs.

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About: Bio
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I have been gaming since the Sega Mega Drive. Gaming is my avenue for socialising with friends and family, and for stimulating my mind. My experience with game design combines my skills in analysis and design. I have led multiple projects with a team designing our games. This includes the systems, mechanics, Unity developmentUX, UI, artwork, story writing, and some 3D modelling. Though I am not a programmer, I have some basic competence in C# and can coordinate effectively with programmers. The software I use is Unity, Miro, Illustrator, Procreate and Blender.

About: Bio
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